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The audio manager has all of its runtime and editor settings shown in the settings provider for the asset. This can be found in Project Settings → Carter Games → Audio Manager

Info Section


The info section displays the version of the asset your are currently using and the date it was released on. If you want to make sure you have the latest version of the asset, you can do so by pressing the Check For Updates button on the far right hand side of this section. A dialogue will appear briefly after you press this button letting you know if you have the latest version or not. If you don’t have the latest, a link will be provided to get the latest update from GitHub.

Note: The check for updates button requires an internet connection to work.

Settings Explained


Editor Settings


All of the editor settings are hidden from view as they are settings that should be applied on a per user basis. These can be reset from the navbar menu or from here should you wish. However a few are exposed here you you can toggle them with ease:

Setting Description Default Value
Version Check On Load Checks for update on the asset’s GitHub repository when you open the Unity project with the asset in to. You’ll see a dialogue if there is an update. true
Help Boxes Defines if additional help boxes appear in the editor of the audio library to help explain how it works. false
Debug Logs Defines if the asset throws any intentional logs to the user. Disable to clear up the logs a tad. true

Audio Settings


Setting Description Default Value
Default Clip Mixer Defines a mixer that is applied to clip play calls when any clip is called to play and is not overridden by a mixer edit module. null
Default Music Mixer Defines a mixer that is applied to music play calls when any clip is called to play and is not overridden by a mixer edit module. null
Audio Play State Defines the state for audio clips to play in. Can be set to “Play”, “Play Muted” & “Disabled”

”Play” - Plays all clips as normal. ”Play Muted” - Plays all clips, but has them muted. ”Disabled” - No clips are played regardless of calls to do so from the manager. | Play | | Music Play State | Defines the state for music tracks to play in. Can be set to “Play”, “Play Muted” & “Disabled”

”Play” - Plays all clips as normal. ”Play Muted” - Plays all clips, but has them muted. ”Disabled” - No clips are played regardless of calls to do so from the manager. | Play | | Audio Pool Init Size | Defines the size of the audio clip pool when first initialized. It does auto expand so you should never run out of elements. | 5 | | Global Variance Volume Variance | Defines the global offset from the volume used in an clip. If global variance is turned off for the clip play call this does nothing. | 0.1 | | Global Variance Pitch Variance | Defines the global offset from the pitch used in an clip. If global variance is turned off for the clip play call this does nothing. | 0.1 | | Dynamic Time Dynamic Start Offset | The amount of offset applied to the automatic start time detection from where it detects the start time. Only applies to automatic detection, if manual is used this is ignored. | 50 |