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The save manager has all of its runtime and editor settings shown in the settings provider for the asset. This can be found in Project Settings → Carter Games → Save Manager

Info Section


The info section displays the version of the asset your are currently using and the date it was released on. If you want to make sure you have the latest version of the asset, you can do so by pressing the Check For Updates button on the far right hand side of this section. A dialogue will appear briefly after you press this button letting you know if you have the latest version or not. If you don’t have the latest, a link will be provided to get the latest update from GitHub.

Note: The check for updates button requires an internet connection to work.

Settings Explained


Editor Settings


The editor settings cannot be edited directly by you the user and are stored in your editor prefs. In versions before 2.0.13 they were stored in an asset like the runtime settings. In 2.0.13 this was changed and the old asset should auto delete itself on installing any version from that one and above. As editor settings are per user settings liek tab positions in the editor it made sense to keep these out of version control with this change. You can reset these settings via the menu item: Tools/Carter Games/Save Manager/Reset User Editor Settings

All of the editor settings are hidden from view as they are settings that should be applied on a per user basis. These can be reset from the navbar menu or from here should you wish. However a few are exposed here you you can toggle them with ease:

Setting Description Default Value
Update Check On Load Checks for update on the asset’s GitHub repository when you open the Unity project with the asset in to. You’ll see a dialogue if there is an update. true
Show Debug Logs Defines if the asset throws any intentional logs to the user. Disable to clear up the logs a tad. true
Show Save Keys Defines if the save keys for each save value appear in the save editor or not. Turning this off makes the save editor easier to read. false
Show Save Categories Defines if the save editor organises the save objects into their user defined categories or not. true

Save Options