Summary


The Audio Manager script is the main script for the asset. it handles the scanning and setup for audio in your project. When you first add the component to a GameObject you’ll be greeted by a display similar to what you can see above. This script requires an Audio Manager File to work, it will prompt you to generate one when you first add the component.

Setup


TL:DR


Setup Breakdown


When you first add the script, it will give you the option to toggle using the static instance and the option to add an audio manager file. If you already have one in the project it will show the field for the file, otherwise the button prompting you to create one will show instead. Once the audio manager file is assigned more options will become available for you to edit.