https://carter.games/docs/am/doc/Audio Manager 61c6a63804954e98816a218645b16f8e/Audio Prefab Setup 472ba975170a48718d788a5a1f492c65/Untitled.png

Summary


The audio prefab is used to play the clips that you request from the Audio Manager & Audio Player. These objects spawn in when you call for a clip to be played and when finished the object with disable for re-use.

Breakdown


There is a fully setup prefab provided in the asset package, though should you wish to create your own or may alternative versions you will need the following components attached:

Component Usage
Audio Source The source that plays the clip, this is all setup when you call for a clip to be played.
Audio Clip Player (prev. Audio Removal) This
script just handles the clean-up of the object once the clip has
finished playing ready for re-use. This is a required component as the
audio manager can’t function properly without it.
Audio Events If you wish to use the OnClipStarted or OnClipEnded Action then you will also need this script. If you don’t use the event they you will be fine to not add this script.