Accessing the info or options


You can access the info or options assets both in editor and at runtime. Below is how you achieve this for both assets:

Editor Access


In the editor, you can access both via the UtilEditor class. Which contains properties for Build Information & Build Options ****to access both assets:

public void ExampleMethod()
{
    var info = UtilEditor.BuildInformation;
}

Runtime Access


At runtime you need to use the AssetAccessor helper class and get the relevant asset via the GetAsset<T>() method like so:

public void ExampleMethod()
{
    var info = AssetAccessor.GetAsset<BuildInformation>();
}