The library tab lets you browse all the audio in your project that the audio manager has scanned. A list of all the clips with buttons for each entry will be on the left side, if you have a lot of clips you can search the library to select a particular clip by name. Likewise you can just press the button for the entry to view it.
Once selected you can view all the details about that clip in the library. This includes the key that is used for the clip helper struct, the audio file reference & path as well as a way to preview the clip.
You can customize the key if you wish to be anything you like. Note that the clip struct helper class doesn’t update automictically, so you’ll need to update it manually if you change the key of a clip.
Time module lets you edit the start time of the clip when you call it to play through the Audio Manager to play at a time near or on the moment the audio actually starts. This helps when your clips have dead space at the start of the clip and make the audio more responsive. You can choose to toggle the use of dynamic time on or off in globally as well as per call by adding a dynamic time edit to the audio play call.
There are two modes for this setup, automatic & manual. This is pretty self explanatory in itself:
The automatic setup tries to work out where the clip starts and places the start point a little before that. It can be inaccurate so you may need to adjust the threshold slider and re-estimate the start time to get it on the dot.
If the automatic setup isn’t working out for you, the manual option lets you just drag a slider along which will set the start time to wherever you set it to.
Both of these setups have a preview of the clips waveform underneath it where you can visually see where the start time is on the clip.