Most limitations are pretty simple and just require you to remember that they are a thing. Most of these are just the normal ones for a multi scene setup which you can view here:

Work with multiple scenes in Unity

⚪ Multi Scene with Addressables


Currently the asset doesn’t support a workflow using the addressables system. This is mostly due to a lack of personal understanding of how it functions as well as some elements of the asset currently being dependant on the build settings list to get the scenes in the project that are valid for loading in the editor. There is a plan to support it in the future, but it is currently a while off.