Pre 2.1.x the save location for the asset’s leaderboards was:
Application.persisentDataPath/Leaderboards/data.lsf
For post 2.1.x the save file location and file type have changed. The new location is now in the root of Application.persisentDataPath
instead of an extra directory like so:
Application.persisentDataPath/data.lsf2
The file type is also .lsf2
instead of .lsf
so you can tell the difference at a glance.
There is currently one 1 save location in the asset. There may be improvements to this in the future with alternatives such as player prefs, cloud & custom locations. A breakdown of the current methods:
The save will automatically create itself when you first create a leaderboard with the system. The leaderboard save goes to the users computer persistent datapath. For more on this please and to get the location for your system, please see the Unity documentation: