- This likely can happen in all Carter Games assets as they all use the same asset indexing system behind the scenes.
- This seems to happen on any build. The cause is not 100% known. Though it is likely Unity itself, rather than anything the asset does.
- Its possible the asset is using resources ahead of it being ready for use. But I’m honestly not sure at present.
- Will look at if it begins to break builds with the asset. But don’t see it breaking functionally at present.
No clear answer on the issue:
Different serialization layout