Summary


Assembly CarterGames.Assets.AudioManager.Runtime
Namespace CarterGames.Assets.AudioManager
Written By J,

Description


The main class for playing audio in the asset. The audio manager class handles all the API calls for playing clips in the game and should be used for all the clip calls when using the asset to ensure the audio is played through it. The entire class is static so all methods can be called from anywhere in the project without a reference needed in the scene.

Technical Docs


Events


ClipPlayed

Methods

ChangePlayState

Prepare

PrepareGroup

Play

PlayFromTime

PlayWithDelay

PlayAtLocation

PlayGroup

PlayGroupWithDelay

PlayGroupAtLocation